Tuesday 24 March 2020

A Fewham good men

After ascertaining that the remainder of Lady Sybille's manor house is safe and free from any remaining undead, Captain Dunn leads his sergeants Slater and Indigo back out into the streets of Fewham.
It's apparent that the Death cultists have fled, but scores of the animated skeletons remain and are still aimlessly wandering around.
Annoyingly, the Death-cultists had dragged the evil ranger Awrongun's corpse away, along with all his remaining stuff. Still, Volkon had managed to snag his weird, shimmery cloak and Nitendae had taken his powerful, magical longbow.
Shouting for any and all remaining town guards to come out of hiding, and with the aid of Volkon, Bastien and Nitendae, Dunn, despite his advancing years, shows why he's still captain of the Fewham guards.
Without intelligent leadership, the skeletons fight without reason or self regard and as Captain Dunn and the others start to hack them down, other guards emerge from their hiding places, alongside some of the braver townsfolk.
Mindless as they are, it doesn't take long before the last of the skeletal undead are smashed and the town free again.

Awrongun's equipment:

Cloak of Displacement (Minor) : Taken by Volkon

Composite Longbow +3 (Strength 16) Taken by Nitendae (But then later sold for lots for cash)

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