Friday 29 September 2017

Interesting Old Friends


Looking at the pile of gold, platinum and silver spread across the floor of the room he shares with the Half-Elf; Nitendae, Marlon scratches his head.
He’s already paid back his debts to Bastien and Nitendae but he’s still got more coin than he ever imagined he would ever have.
Counting up a suitable amount and leaving the remainder under his bed, Marlon heads out towards the Moorcocks combat academy.
Once there, the diminutive Pechi, looks up from sorting through the weapon lockers and grins.
“Boy! You’re still alive?”
The two men embrace. Despite their obvious physical differences, Pechi has very paternal feelings for the giant orphan boy.
“What are you doing here? Need somewhere to stay?”
In response, Marlon shrugs off his old backpack and proffers it to his mentor.
Looking curious, Pechi takes the heavy bag and peers inside.
“It’s the gold I owe you... And a bit extra as... er, a thank you.”
Pechi smiles up at his young student.
“That wasn’t necessary son.”
Marlon smiles in return.
“Yes it was.”
Putting his arm around Marlon’s thick waist, Pechi maneuvers him toward the door.
“Well, at least you can join my family for dinner. My wife’s making a hog-roast tonight and it's the best you'll ever taste!.”

Marlon gives/repays Pechi 400gp and clears his debts.

S&M


While sharing a simple cooked breakfast in the ‘Hole in the wall’, Marlon’s mumbling begins to annoy Sereena.
“Look Marlon, if you don’t want the stupid giant club; sell it!”
Sereena barely glances up at her hulking friend.
“But I can’t just sell it. They gave it to me ta use!”
The young sorceress grits her perfect white teeth.
“They also gave you that ridiculous six foot shield. Can you use them both simultaneously?”
Marlon’s brow furrows.
“Sima-what?”
“Simultaneously… At the same time.”
The massive fighter’s eyes brighten as he understands.
“Er… No but I suppose I could use ‘em one atta time.”
Sereena stops and raises her beautiful face toward her dim-witted teammate.
“What would you rather use; the shield to protect us all or the crude two-handed club to hurt others?”
Marlon smiles.
“… To protect us?”
The muscle-bound fighter responds as if his answer was a question but Sereena’s nodding response reassures him that he answered correctly.
Maybe he could trade it for an enchanted War Hammer?
But wait…
He’d better pay Nitendae and Bastien back what he owes them first…

Marlon pays Nitendae back : 200gp for training school.
Marlon pays Bastien back: 950gp for pass-me-down plate mail and refitting.

Then he returns to the wizard Shuckstaris, to attempt a mutually beneficial trade.

(Marlon swaps the magical great club and Master work Warhammer for a magical Warhammer +1 and additional gold coins to make up the difference.)

Sorry. After I posted up the 'Total and Final Treasure Account', I remembered Marlon's debt.
:S

Thursday 28 September 2017

So; Total and Final Account of Gold and Magic


Written below is the total profit made from the last adventure, including initial fee, money found (killed for), magic found (killed for), mundane and magical items sold and fees paid.

Gold:

Volkon: 97pp / 4,629gp / 22sp / 13cp

Bastien: 98pp / 4,620gp / 20sp / 12cp

Nitendae: 98pp / 4,620gp / 20sp / 12cp

Marlon: 48pp / 1,074gp / 15sp / 6cp

Sereena: 48pp / 1,074gp / 15sp / 6cp

Demitasse: 0gp

Magic:

Volkon:      1) Gauntlets of Ogre Power
                   2) Composite (14Str) Longbows +1

Bastien:      1) Brooch of Shielding
                   2) Two Handed sword +2 (Spell Storing)

Nitendae:
                   1) Cloak of Elven Kind
                   2) Rapier +2 Keen
                   3) Composite (14Str) Longbows +1 
                   4) Short sword +1 of Speed (Glows)
                   5)  Poison: Fort DC: 13: Unconscious for 1 minute / Unconscious for 5 hours (26 doses)

Marlon:      1) Two handed Great Club +2
                   2) Tower shield +1 (Arrow Catching)

Sereena:      1) Glove of storing
                   2) Wand of Lightning  
                   3) Bag of tricks (Grey)
                   4) Necklace of Black Onyx beads

Demitasse:  1) Periapt of Health
                   2) Elven Chain (medium)

Issaack:      1) Potion of CsWs (3d8+5)
                   2) Ever smoking bottle
                   3) Elixir of Truth
                   4) Ebony Fly (Volant Hebenum)



Property:

Volkon: One third share of 'The Hole in the Wall' tavern

Bastien: One third share of 'The Hole in the Wall' tavern

Nitendae: One third share of 'The Hole in the Wall' tavern


Whilst you can buy anything mundane you want (for the standard price), you cannot simply buy magical equipment (off screen). There are a few ‘Ye Old Magical Shoppes’ in Nompariel but they do not just have exactly what you want.

Shuckstaris saw you coming


Although she’s often walked past this small alleyway shop, Sereena had never been inside.
She’d never had enough gold to warrant it.
Now though, with the muscle-brained Marlon beside her, she was here to sell rather than buy.
“We’re here to sell”, she murmurs to the hunched figure behind the smoked glass display.
Without even looking up, the hooded figure hands over a large purse full of platinum coins.
“You don’t even know what we’re selling!”
The seated man, shrugs off his hood, revealing a bald head, thick beard and piercing amber eyes.
“Don’t I?”
Sereena peers into the coin purse and estimates how much it contains.
Before she’s finished counting though, she’s interrupted by the shopkeeper.
“It’s One hundred and eighty platinum coins.”
Sereena looks up.
“That’s more than we were expecting.”
The vendor’s face splits into a wide smile. His teeth are made entirely of gold.
“I know, I’m a fool but I liked the look of your face.”
Leaving the magical leather armour and Drow crossbow behind, Sereena tries to drag the gormless but enormous Marlon out of the shop.
The Wizard shopkeeper, waves a hand at her though.
“Wait outside for your bulky collegue. The magical sack’s got a couple of questions he wants to ask me”

The Party gets 180pp

Therefore:  Volkon: 45pp
                   Nitendae: 45pp
                   Bastien: 45pp                      
                   Sereena: 22pp, 5gp
                   Marlon: 22pp, 5gp

Money for nothing but your bows for free


With the aid of Marlon doing the heavy lifting, Sereena haggles with the arms and armour vendor.
“You call that generous? This stuff is worth twice as much!”
Hrum Durum; the proprietor goes red in the face with indignation.
“That was a reasonable offer. I’ll have to smelt these ‘evil’ holy symbols back down to ingots and I’m not sure if I can even find buyers for these weird mini crossbows…”
Sereena sees her opening.
“You mean the incredibly rare and well crafted elven hand crossbows? Surely they’d add class and exclusivity to your stock? Having even a couple of them in you window would create quite a stir… You’ll be famous in the merchants’ quarter.”
The shopkeeper buckles.
“Alright, I’ll raise my offer by 5% but… don’t tell anyone.”
Sereena keeps her smile hidden but Marlon grins like an idiot and shakes the shopkeeper joyfully by the hand.

Gold traded for ‘mundane’ equipment: 2,172gp

Therefore:   Volkon: 543gp
                    Nitendae: 543gp
                    Bastien: 543gp                       
                    Sereena: 271gp, 5sp
                    Marlon: 271gp, 5sp

(The two quivers and 38 arrows are given to Nitendae and Volkon.)

Over Familiar


While collecting her scant(y) belongings from the Rampant Unicorn, Sereena feels something soft, brush against her bare ankle.
Looking down she spies the dusk coloured Cogitari; the cat spirit familiar of the Half-elf Nitendae.
He’d been hit hard by the Drow poison, so Sereena was surprised to see the socerer-thief up and around.
… But he wasn’t around.
He must be downstairs. A familiar never willingly strays far from its master.
“Hey pussy-cat. Where’s your elf?”
Suddenly, out of nowhere, Sereena’s own white ferret familiar pounces onto the cat, its razor-sharp teeth, piercing fur and flesh.
Within seconds, all can be seen is a whirling blur of light and dark.
Instinctively, the sorceress reaches in to prise them apart.
It’s a mistake.
Claws and teeth rip into her bare flesh.
She tries to scream but her voice is lost in a swirling confusion of images.
Demon cats and monstrous ferrets battling for supremacy.
Battling for her blood and soul.
Hours later, Sereena is roused by one of the other dancers. She’s lying on the floor beside her old bed, covered in blood, bites and scratches.
Her ferret is nowhere to be seen.
Only the cat Cogitari remains, who sits, looking up with a guilty but victorious expression.
“You’re mine and I am yours.”
Understanding finally dawns on Sereena, as she clambers to her feet.
Either Nitendae has died or his magical link to his cat has been permanently severed.
Either way, the cat Cogitari choose her over death.
Sereena feels a brief moment of sorrow for her lost pet but somehow knows that this new link, this new familiar is far stronger.
Strong enough to last a lifetime.

Thursday 21 September 2017

Left over Magical stuff


Some of the magical loot still hasn't been allocated. 

This much I know:

Bastien  takes:

1) Brooch of Shielding
2) Two Handed sword +2 (Spell Storing)

Nitendae takes:

1) Cloak of Elven Kind
2) Rapier +2 Keen
3) Composite (14Str) Longbows +1 
4) Short sword +1 of Speed (Glows)

Volkon takes:            

1) Gauntlets of Ogre Power
2) Composite (14Str) Longbows +1

Marlon gets:            

1) Two handed Great Club +2
2) Tower shield +1 (Arrow Catching)

Sereena gets:            
                        1) Glove of storing
                        2) Wand of Lightning  (Sereena)
                        3) Bag of tricks (Grey)
                        4) Necklace of Black Onyx beads


So what about the remainder?

1) Ever smoking bottle
2) Elixir of Truth
3) Ebony Fly (Volant Hebenum)
4) Periapt of Health
5) Leather armour +1
6) Elven Chain (medium)
7) Drow Hand Crossbow +1


You can allocate some of it between the six of you.

Sereena will very happily take the elixir and the ebony fly.

Demitasse (despite not expecting anything) would benefit from the Elven chain armour and the periapt.

Marlon also fancies the Ever smoking bottle.

That just leaves the Leather armour +1 and Drow crossbow.

You can sell some/all of it for cash. Sereena would get you a good price.

You can store it all in Isaack.

Or you can do any combination of the above...

Dumb Lug


Lying in the soft feather bed in the chambers behind the main church, Lugdum carefully peels back the blood-stained sheet covering his chest.
He’d cleaned the wound and it’s healing well but he’d still have to be careful for a day or two.
Provoking three of those skeletons simultaneously had been a mistake.
They were harder to hurt than he’d thought.
Still, there are only a few left now and next time, he wouldn’t throw his magical axe ‘Blood Pelter’ without having a back-up weapon.
Lying back, the orc wonders how many days he’ll have to wait before the Pelor priests arrive and he can rejoin his clan brothers for drinks and glory.
Maybe he should finish the skeletons off tomorrow?
His wounds would be mostly healed by then…

Friday 15 September 2017

The Living Nitendae lights


My cousin’s in-game behaviour has reinforced my view that personality traits are as much hard-wired into our genetic code as is our height, eye colour and skin tone.

When we played in the university group, I was usually alone in my desire not to risk my neck or when we were forced into it, to stack the odds as heavily in my/our favour as I possibly could.

David played similarly. Always looking for a way not to put himself in harms way and to reduce the threat of his opponents.

In the battle in the church of Pelor, Nitendae suggested you lead the Ogre Zombie out of the desecrated church. If you had, The creature’s ability to hit and hurt would have been sorely reduced. It would also have allowed a more coordinated assault against it.

Later, in the deep cavern (while Volkon was trapped down a pit) I suggested Nitendae actively try to kill a few of the Drow instead of just skulking about out of sight. After David’s initial refusal, he begrudgingly gave way with the end result of Nitendae being immediately hit by two poisoned bolts and lying unconscious on the floor.

My bad.

Ultimately, Nitendae is David’s character to control however he likes but I’d advise you all to listen to him.

Nitendae’s recent transformation from Rogue/Sorcerer to Rogue/Ranger, might make him a bit braver but I doubt it.

Regardless though, his ‘cautiousness’ may just save ALL your lives…

Laying down the Pelor


Hands clenched tightly behind his back and head bowed, Demitasse stands in silence as Quondam, the Canon of his church responds to his report.
To his surprise, the old man doesn’t shout or scream at him for his failure but merely says…
“Hem.”
He then sends for some gold to repay Bastien, Volkon and Nitendea for the magical axe they used to secure the orc Lugdum’s services.
After a few minutes of silence, a heavy chest arrives.
“Give this to your new associates”.
Demitasse looks confused.
“Associates your worship?”
Quondam smiles a slow, sad smile.
“Yes, my young apprentice. As you and the cleric of Fharlanghn are both now searching for lost artifacts of your respective houses; your fates are intertwined. Your mission is now the same as his mission… Find the lost artifact and stop whatever evil plot the Drow have planned for it”.
The young, bearded cleric genuflects in reverence before backing out of Quondam’s extravagant chambers.
“As is your wish.”

The chest is delivered within the hour and the Party get another 8,400gp.
None of the henchmen were around when the axe was first won, so therefore the spoils needn’t be divided up beyond three shares.

Bastien: 2,800gp
Volkon: 2,800gp
Nitendae: 2,800gp

Thursday 14 September 2017

Whole in the Wall


Without much thought, the Party rides straight to the hovel Inn they’d accidentally bought just a few weeks before.
Only Demitasse diverts to his cathedral to report his failure and face the wrath of his superiors.
The sight that greets them though is very different to that which they left.
Canvas and rotten wood have been replaced with new timber and rough brick.
It’s crudely done and far from appealing but it’s certainly a lot more weather resistant and secure.
After tethering your horses to the rail outside, the five of you enter to find a warm fire blazing in the hearth and a warmer hearted Rosy chatting to her customers. On seeing you, she raises her head and beams a welcoming smile at you.
“Gods be praised! I was beginning to worry I’d not never see you again!”
A table is quickly cleared and drinks and food brought forth.
Despite the poverty of the surrounding area, the food is surprisingly good. Simple but well prepared and the ale, clean and sweet.
As you all tear into the chunks of fresh bread dipped in a meaty stew and quaff your drinks, Rosy explains the changes.
“In addition to the gold you gave ‘im, you scared ol’ Dunken good. He ain’t bin back since and I’ve bin able to use the ‘rent’ money for repairs. Sure, it ain’t pretty but I promise, it’ll only get better.”
The rounded, middle-aged woman suddenly looks aghast.
“That were alright weren’t it? I figured you’d want a secure place to stay and I’ve got your rooms all set up in anticipation for you.”
She smiles again even as she apologises.
“We only has four rooms though. I live in one, so I’m afraid you’ll have to share two-to-a-room… Except the young lady of course.”

(Rosey has spent every spare coin earned since your purchase on repairs.)

Marlon shares with Nitendae.
Volkon shares with Bastien.
Lucky Sereena gets a room to herself.

Sunday 10 September 2017

I got sore but I'm not a sorcerer

Nite' woke, damp earth for a bed and his elven cloak a pillow.
For the first time in weeks the loss of Cogitari a dull ache instead of the paralysing heart break.

They'd arrived back in Nompariel with little excitement, Nitendae feeling tired and slow which was put down to the drow poison he'd been hit with and he had moved into the 'Hole in the Wall'.
The following day he had woken in agony the small area of comfort and calm that was Cogitari's presence missing, the cat also nowhere to be seen. He'd staggered down and onto the streets searching for the only other sorcerer he knew, Seerina.
Staggering like a drunk, tears and snot smeared across his face he managed to find his way to where Seerina worked and lived. Forcing his way past the doorguard, sword flailing dangerously, he crashed into Seerina's room.
Seerina was there, covered in scratches to arms and face but with Cogitari curled on her lap. Anger, fear and loss struggled to control Nitendae and only the arrival of the doorguard with reinforcements managed to subdue Nite' before he could violently lash out.

It was explained over the next few days that the drow poison had infected Nite's blood to such an extent that it blocked the sorcerous connection, without that, the link with Cogitari had been broken. It was not clear just how Seerina had managed to pick up the bond saving the cat, which would of died, and preventing the effect on Nite' being even more sever.

Nitendae had left the town heading into the surrounding wild countryside, for although he was alive the loss of the familiar was crippling.
It was out in the wilds that a ranger scout had shared her camp with him and seeing his need had guided him, aiding him to fill the hole that Cogitari had left with a more general empathy for animals and nature.
Nite' took to the instruction well, the skills of the ranger fitting well with skills he already had, his natural agility merging with the rangers fighting style, the calmness and serenity of the wilds easing the loss of his familiar.

So today he was awake before Tieka, the ranger scout, he felt calm - senses alert to sounds and smells around - no longer was he unfocused, unconsciously searching for his familiar. He was finally ready to return to town.

Thursday 7 September 2017

I Ain’t Got Nobody…


On the journey back to Nonpariel, despite Bastien’s moral objections, Isaack takes the opportunity to plead, wheedle and beg…

“You see back there, if I’d had a body, I could have acted as a field medic and healed the dying. I always know who’s the closest to death anyway. All I’d need is a supply of healing drafts and I could carry a million of them!”

Isaack takes Bastien’s unimpressed expression as a cue to continue…

“I could also have thrown Volkon a rope when he was stuck in that pit!”

“Both times!”

“And in addition to shouting a warning when those dirty thieves tried to steal me, I could have actually stopped them myself!”

“With a couple of hands, I could carry even more than I do now!”

“Considering my magical ability to find things, I could run and fetch whatever you need, whenever you need it. Like me, Skeletons don’t need to sleep and they can see in the dark so… Day or night; no problem.”

“I could carry the torches… Hell, you could cast ‘Constant flame’ on my skull head. It’d look AWESOME!”

“If you gave me just a measly skeleton, I could armour and arm myself from stuff I already have and be a real asset to you. Not only could I fight and flank but I could fight suicidally!… As long as you promise to fetch me after my body’s destroyed.”

“And… and as I don’t need to sleep… If I had legs to stand on… I could actually stand guard… All night… EVERY NIGHT!”

Bastien nods in agreement to all of Isaacks arguments but still refuses. Necromancy is inherently evil and the very thought of it makes him shudder in revulsion.

If anything, Isaack’s arguments have strengthened his belief that evil must be driven back.

Sensing his chance waning, the immobile but quick-witted backpack tries the last tactic available to him…

“PLEEEEEEEEEASE!”

Wednesday 6 September 2017

Back to basics

Volkon sat back, a mess of ropes and gripping ions in his hands.  The cliff face loomed at him uncaring in stony silence.  His teacher barked orders at him and Volkon picked himself up and tried again. And again.
He wasn't about to give up.  After the debacle of the last adventure, Volkon realised he needed to go back to basics and improve his climbing and jumping.  He could swing his sword like a Titan of old, but it was no good if you fell into a pit and couldn't climb out!
So, he practiced. Climbing, and the art of the long-jump.
A bonus though was that his clever teacher also taught him a thing or two about tumbling in and out of battle situations. Nice :)

Skele-Tons of Fun


The young orc Lugdum grunts as the others leave him behind to guard the Pelor commune on Coffin Butte.
He had ten gold pieces in his coin purse and the most fantastic Great-Axe he’d ever seen.
He watched the party descend the bronze rods bolted onto the cliff-face.
On the way through the wood, Bastien had remembered the skeletal, belled guards but they were easy to avoid. The cleric had warned Lugdum to do the same on the way back but the young orc had merely smiled.
Now that the humans had gone, he’d get to play with his new weapon.
The orc had promised to bury or burn the dead and he had every intention of fulfilling his promise.
But first things first…
Grinning, Lugdum charges back into skeleton wood, looking for trouble.

Tuesday 5 September 2017

Schrödinger’s Cleric


Due to an unfortunate (oh the horror!) oversight of Scott’s and mine, Bastien may or may not have been killed by the magically bolstered, repeatedly healed, plate-mail wearing, ogre, zombie.

Bastien was wearing a suit of magically ‘fortified’ armour that gave him partial protection from sneak attacks and critical hits.

He therefore would have ‘only’ been killed three times out of four (25% chance of merely being knocked unconscious).

This means that until our next game session, Bastien the Cleric is both 6th AND 7th level!

:S

Sunday 3 September 2017

"DING"!

The long journey back to Nompariel has given me time to further hone my skills and do some soul searching. Now that I am back to the safety of civilisation I can take the time to describe this in my journal.

The strange and mysterious forces behind for the reprehensible attack on my own parish now threaten all that is good. Fharlanghn teaches us that the journey is all-important and the direction that my own journey is to take is now clearer than ever.

But it is also clear that I cannot take anything for granted. My brush with death has taught me that much at least, and I must endeavour to never find myself in such a situation again. Certain fortifying powers are gifted to me by my deity, and so I have chosen to focus my attention more... assertively.

With the aid of my magical shield I feel more confident to over-extend, take the initiative, and I have been practising new stances, formations and movements that take full advantage of this. My new magical weapon feels lighter in my hands and I have found a manoeuvre that allows me to press my attack when I down a foe. Bastien's sixth level feat is Cleave.

Turning to more philosophical matters I have given much thought to Isaak's request to animate a skeleton to bear his weight. His pleas for such a thing have not fallen on deaf ears. His arguments are compelling, and I cannot deny his logic that an extra pair of hands would be useful on my quest. Furthermore, I cannot stand by and let one who shows such devotion to the journey stagnate. It is not his fault that he has been bestowed with the hunger to travel, but not the means to do so.

With that said, the notion of animating the dead and allowing such foul monstrosities to walk this earth is abhorrent to me and I will not be party to such a plan. Bastien's alignment has changed to Neutral Good.

I have spoken with Isaak, with whom I have struck an unexpected friendship. Whilst he is not happy with my decision, he is intelligent enough to understand and I have sworn to find another solution that will give him the freedom he craves. He has told me extraordinary tales of creatures known as 'go-lems' who he claims are willing servants who follow commands with devotion and without question.

He also claims that one may build such creatures from raw materials! If such a thing is truly possible I will do everything within my power to make it so.