Sunday 5 April 2020

Welcome back/Happy sack

Although unwilling, Bastien is given a heroes reception, with the entire order of the monastery in attendance.
Abbott Elphic is most joyous in his welcome.
"You were never the most studious, athletic or morally righteous but there was always something special about you. You were born for a divine purpose and I'm so glad that I got to see you succeed. You saved more than our church boy... You saved the entire world!"
After the near constant back-slapping is over and Bastien has recounted his tale for the umpteenth time, he finally gets a quiet moment with the old Abbot.
Propping Issack up on a chair, Bastien lets the magical, talking bag, speak for itself.
The Abbot listens patiently, without interruption until Issack finally runs out of ways to plead.
"Poor sad sack. You worry for nothing. When your beefy friend Marlon first petitioned for a golem made of flesh for you, I baulked. I struggled with the notion of giving a magical 'creature' such as yourself, the means to do others harm. Regardless of the evil inherent of reanimating dead flesh, I didn't know if you were to be trusted. Still, your plight didn't fall on deaf ears and, as priests of the road, we couldn't ignore your desire for your own right to roam. Instead, as you well know, we found another way. While animating flesh is against the will of our god, animating wood was not. The spell was a powerful one though, as was the one to make it permanent. Such a powerful spell to create just one, man-sized mannequin wasn't feasible... So instead we created six."
Issack stammers in response.
"There are six more Cary's still sitting in their crates!"
Abbot Elphic laughs.
"No. You took one, so that only leaves five. And those five have proved very useful around here. The gardens have never been so well tended, the monastery has never been cleaner. It's amazing what a group of tireless servants can accomplish over time."
Issack sits silently, not daring to ask.
The old Abbot smiles but can't stand to prolong the bag's agony any longer.
"You assisted my priest in saving the world. The least we can do is give you another stick-man body."
As Issack's leathery form seems to collapse in relief, Abbot Elphic adds,
"You might want to think of a new name though."

3 comments:

  1. And so all was right with the sack. Who originally started as an annoying thing to stuff loads in, to ending up a saviour of the world.
    There were several times when I just wanted to stuff him in a closet and close the door.

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  2. Originally I intended him to be my way of dropping hints in game.
    Sure, he was a bit rude and greedy for stuff to put inside him but he was also full of useful things to help conquer physical challenges and obstacles.
    As it turned out, you took on three henchmen by the second adventure and they enabled me to give you all in-game help through their opinions and advice.
    Still, I enjoyed playing Issack. He was an interesting character and fun to voice.
    :)

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  3. His metagaming insight was incredibly useful!
    And he gave you (Kirk) a fun in-game way of joining in with the party too :-)

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