Friday, 24 February 2017

The Cottage of Doom!


Brave adventurers! You’re just seven days away from your much anticipated: ‘Blood injury’ weekend and I suppose I should give you a few clues as how to find me on Saturday.

The Cottage of Doom sits in a tiny hamlet in a hidden valley between Cirencester and Stroud.

Unfortunately, the valley has no interweb or phone reception, so pay deathly heed to these directions…

You’ll probably come via the M40, pass Oxford and travel through Cirencester.
Your SatNavs should get you that far.

Lucky Scott’s a third of the way there already!

From Cirencester, head towards Stroud on the A419 (London Road).

You don’t want to actually reach Stroud though.

Villages here are barely strips of houses but look out for signs.
The turn off is between Chalford and Brimscombe.

Look for a hefty right turn into: ‘Toadsmore Road’.

The Cottage squats deep within 'Toadsmore Valley'.

Yes really!

Follow it up a steep hill until you see a hidden left into:  Dr Crouch’s Road.
(Named after the Physician who originally lived there.)

This Road leads to Eastcombe.
(Home of the infamous ‘Lamb Inn’.)

Before the Pub is a sharp left with a red telephone box on the corner.

Follow that road down until it starts to curve back up.

You’ll see a narrow lane on your right next to a sheep field.

There you’ll see a blue and white sign that says: ‘Unsuitable for  motor vehicles’.

Ignore it!

It lies!!

Follow it down a steep single lane until it comes to a fork.
Keep right and travel up a bit until you get to the hamlet of about half-a-dozen oldy-worldy cottages arranged up a slope.

Follow the road to the left until you come to a super narrow road.

Do not attempt it!

Get out of your car and wander down until you see a car shelter and keep on going…

In front of you should stand the cottage of Doom!

Dare you enter?



Little Bismore Cottage
Eastcombe
Stroud
GL6 7DG

Aim to get there for Noon but if you can’t find it, I’ll drive up to the Lamb inn to find you at 1pm. There’s phone reception there so text me and I’ll get it when I drive up.

My mobile: 00 44 7807 164754

Lamb Inn:
Dr Crouch’s Road
Eastcombe
Stroud
Gloucestershire
GL6 7DN

Website: http://thelambinneastcombe.co.uk

Thursday, 9 February 2017

Experience

As I'm going to allow you to go up levels during the adventure, I thought I'd post up the current standings.

Volkon: Level: 3 Experience: 3,300

Nitendea: Level: 3 Experience: 3,000

Bastien: Level: 3 Experience: 3,000

Discrepancy?

Ah yes... Assif's reward from the very first 'Hedzor Tales' post.

I always keep my word!

Kirk (The Killer DM) Valladares.

;P

Friday, 27 January 2017

Fine Figures of Men


I’ve actually started typing the adventure up and, as such, need a distraction.
An easy but vital one is creating your mini men figures.
Therefore, please post up a brief description of your character:
Build.
Skin, hair and eye colour.
Hair (and beard) style.
Clothes.
Etc.
Nothing too detailed but if you especially want a horned helmet, then your wish is my command.
I’ll probably start drawing them next week, so you have the weekend.
If I see nothing on Hedzor Tales, I’ll just draw them simply how I imagine them to be.
No complaints!
;P

Monday, 23 January 2017

Good boy Greyclaw!


Reading through the books yesterday, I spotted a potential problem for Volkon.

Unlike ‘Familiars’, ‘Animal companions’ are merely loyal animals and as such need handling and training.

As Greyclaw has a whopping intelligence score of: 2, he can learn 6 tricks normally plus 1 for being a Druid’s: ‘Companion’.

So as Volkon is starting at 3rd level, I’ll allow you automatic training success and assume that he taught Greyclaw all his 6 standard tricks during the previous few years.

This means Greyclay can start the game with 7 already trained tricks.

Your choices can be found in:

Page: 74 of the Players Handbook

Have a look and let me know what you chose.

Friday, 20 January 2017

Hungry Like the Wolf!


Volkon’s beginning

You wake slowly and your stomach growls. Your wolf is nestled alongside you but despite the shared body heat, you’re still shivering from the cold and guessing from the barren trees, you’d assume that it’s nearly the end of the winter.

Automatically, you reach for you nearby backpack but are disappointed to find all your travel rations gone. Bread, dried meat and cheese...

All gone, despite you not being able to remember eating them.

You don’t normally carry much in the way of supplies anyway, preferring to scavenge as you go but the cruel winter has made finding food so much harder.

Still, you’ve endured much, much worse and a little cold and hunger isn’t going to slow you down. As you roll to your feet, Greyclaw yawns in protest.

A weird mist curls around your feet, through the sticks and tufts of dry, rough grass and you instantly suspect it as evil and unnatural.

A shudder runs down your spine as you realise that you don’t remember how you got here, or even where here is?

Sensing your concern, Greyclaw is instantly by your side. His heavy breath reassuring, as you wrack your mind for elusive memories…

It’s then that you recall the spells you'd prayed for last night:

‘Create water’ to stave off your thirst, ‘Longstrider’ to keep pace with your wolf and travel more ground and ‘Know direction’. Knowing true North is always useful but why pray for it three times?

Greyclaw’s lupine head snaps up and he sniffs the air. You know better than question your wolf’s nose and, despite your inferior human senses, you too smell the air…

Burning wood… and meat too?

A cooking fire!

Both man and wolf drool in unison.

Status: Rumbly in the tumbly