Rushing now...
Wednesday, 1 March 2017
Friday, 24 February 2017
The Cottage of Doom!
Brave adventurers! You’re just seven days
away from your much anticipated: ‘Blood injury’ weekend and I suppose I should
give you a few clues as how to find me on Saturday.
The Cottage of Doom sits in a tiny hamlet
in a hidden valley between Cirencester and Stroud.
Unfortunately, the valley has no interweb
or phone reception, so pay deathly heed to these directions…
You’ll probably come via the M40, pass
Oxford and travel through Cirencester.
Your SatNavs should get you that far.
Lucky Scott’s a third of the way there
already!
From Cirencester, head towards Stroud on
the A419 (London Road).
You don’t want to actually reach Stroud
though.
Villages here are barely strips of houses
but look out for signs.
The turn off is between Chalford and
Brimscombe.
Look for a hefty right turn into:
‘Toadsmore Road’.
The Cottage squats deep within 'Toadsmore
Valley'.
Yes really!
Follow it up a steep hill until you see a
hidden left into: Dr Crouch’s
Road.
(Named after the Physician who originally
lived there.)
This Road leads to Eastcombe.
(Home of the infamous ‘Lamb Inn’.)
Before the Pub is a sharp left with a red
telephone box on the corner.
Follow that road down until it starts to
curve back up.
You’ll see a narrow lane on your right next
to a sheep field.
There you’ll see a blue and white sign that
says: ‘Unsuitable for motor
vehicles’.
Ignore it!
It lies!!
Follow it down a steep single lane until it
comes to a fork.
Keep right and travel up a bit until you
get to the hamlet of about half-a-dozen oldy-worldy cottages arranged up a
slope.
Follow the road to the left until you come
to a super narrow road.
Do not
attempt it!
Get out of your car and wander down until
you see a car shelter and keep on going…
In front of you should stand the cottage of
Doom!
Dare you enter?
Little Bismore Cottage
Eastcombe
Stroud
GL6 7DG
Aim to get there for Noon but if you can’t
find it, I’ll drive up to the Lamb inn to find you at 1pm. There’s phone
reception there so text me and I’ll get it when I drive up.
My mobile: 00 44 7807 164754
Lamb Inn:
Dr Crouch’s Road
Dr Crouch’s Road
Eastcombe
Stroud
Gloucestershire
GL6 7DN
Website: http://thelambinneastcombe.co.uk
Thursday, 9 February 2017
Experience
As I'm going to allow you to go up levels during the adventure, I thought I'd post up the current standings.
Volkon: Level: 3 Experience: 3,300
Nitendea: Level: 3 Experience: 3,000
Bastien: Level: 3 Experience: 3,000
Discrepancy?
Ah yes... Assif's reward from the very first 'Hedzor Tales' post.
I always keep my word!
Kirk (The Killer DM) Valladares.
;P
Volkon: Level: 3 Experience: 3,300
Nitendea: Level: 3 Experience: 3,000
Bastien: Level: 3 Experience: 3,000
Discrepancy?
Ah yes... Assif's reward from the very first 'Hedzor Tales' post.
I always keep my word!
Kirk (The Killer DM) Valladares.
;P
Friday, 27 January 2017
Fine Figures of Men
I’ve actually started typing the adventure
up and, as such, need a distraction.
An easy but vital one is creating your mini
men figures.
Therefore, please post up a brief
description of your character:
Build.
Skin, hair and eye colour.
Hair (and beard) style.
Clothes.
Etc.
Nothing too detailed but if you especially
want a horned helmet, then your wish is my command.
I’ll probably start drawing them next week,
so you have the weekend.
If I see nothing on Hedzor Tales, I’ll just
draw them simply how I imagine them to be.
No complaints!
;P
Monday, 23 January 2017
Good boy Greyclaw!
Reading through the books yesterday, I
spotted a potential problem for Volkon.
Unlike ‘Familiars’, ‘Animal companions’ are
merely loyal animals and as such need handling and training.
As Greyclaw has a whopping intelligence score
of: 2, he can learn 6 tricks normally plus 1 for being a Druid’s: ‘Companion’.
So as Volkon is starting at 3rd level,
I’ll allow you automatic training success and assume that he taught Greyclaw
all his 6 standard tricks during the previous few years.
This means Greyclay can start the game with
7 already trained tricks.
Your choices can be found in:
Page: 74 of the Players Handbook
Have a look and let me know what you chose.
Friday, 20 January 2017
Hungry Like the Wolf!
Volkon’s beginning
You wake slowly and your stomach growls.
Your wolf is nestled alongside you but despite the shared body heat, you’re
still shivering from the cold and guessing from the barren trees, you’d assume that
it’s nearly the end of the winter.
Automatically, you reach for you nearby
backpack but are disappointed to find all your travel rations gone. Bread,
dried meat and cheese...
All gone, despite you not being able to
remember eating them.
You don’t normally carry much in the way of
supplies anyway, preferring to scavenge as you go but the cruel winter has made
finding food so much harder.
Still, you’ve endured much, much worse and
a little cold and hunger isn’t going to slow you down. As you roll to your
feet, Greyclaw yawns in protest.
A weird mist curls around your feet,
through the sticks and tufts of dry, rough grass and you instantly suspect it
as evil and unnatural.
A shudder runs down your spine as you
realise that you don’t remember how you got here, or even where here is?
Sensing your concern, Greyclaw is instantly
by your side. His heavy breath reassuring, as you wrack your mind for elusive
memories…
It’s then that you recall the spells you'd prayed for last night:
‘Create water’ to stave off your thirst,
‘Longstrider’ to keep pace with your wolf and travel more ground and ‘Know
direction’. Knowing true North is always useful but why pray for it three
times?
Greyclaw’s lupine head snaps up and he
sniffs the air. You know better than question your wolf’s nose and, despite
your inferior human senses, you too smell the air…
Burning wood… and meat too?
A cooking fire!
Both man and wolf drool in unison.
Status: Rumbly in the tumbly
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