Reading through the books yesterday, I
spotted a potential problem for Volkon.
Unlike ‘Familiars’, ‘Animal companions’ are
merely loyal animals and as such need handling and training.
As Greyclaw has a whopping intelligence score
of: 2, he can learn 6 tricks normally plus 1 for being a Druid’s: ‘Companion’.
So as Volkon is starting at 3rd level,
I’ll allow you automatic training success and assume that he taught Greyclaw
all his 6 standard tricks during the previous few years.
This means Greyclay can start the game with
7 already trained tricks.
Your choices can be found in:
Page: 74 of the Players Handbook
Have a look and let me know what you chose.
Exciting - I hadn't noticed that at all.
ReplyDeleteI shall find time tonight to peruse the rules on Page 74 and update my character sheet.
:)
Saw your choices and glad to see you chose 'Track'. If you'd selected that trick before I rolled your survival start, you'd have done quite a bit better.
ReplyDelete;P
Hey! I'd like to should "Not Fair!" but you are DM.
ReplyDeleteI will settle for not killing me off before we actually play.
;P
ReplyDelete